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Posted: April 20th, 2022
Rubik’s Cube Simulator
On this venture, you may be making a Rubik’s Cube simulator.
Setup
Earlier than starting the lab you’ll need to do the next issues:
1. Create a folder inside your class folder and identify it Rubik. All your recordsdata for this venture should be saved on this CIS36A/Rubik listing.
2. Obtain the next recordsdata into your CIS36A/Rubik listing:
o RubikRunner.java Obtain RubikRunner.java
o RubikCube.java Obtain RubikCube.java
o RubikFace.java Obtain RubikFace.java
three. At all times compile and run RubikRunner.java class. It can mechanically compile the opposite supporting lessons.
Submission
Submit your entire remaining supply recordsdata
Submit pattern console runs for the entire elements beneath.
Half 1 – Create a Cube
You’ll be given the principle program class (RubikRunner). You’ll not want to alter RubikRunner.
Additionally, you will be given the skeleton to the Rubik’s Cube class (RubikCube) and a placeholder class describing the face of a Rubik’s Cube (RubikFace). You’ll not have to alter RubikFace.
Your task is to:
1) Implement the RubikCube constructor. The constructor takes no arguments and creates and populates an array of RubikFace objects. Every RubikFace ought to have its personal shade (ex: full shade identify: “White”).
2) Implement the toString() methodology of RubikCube. The output of the strategy needs to be the web of the dice, with the entrance face within the middle, as proven beneath.
Pattern Run
W
B O G
Y
R
Colours:
W: White
O: Orange
B: Blue
Y: Yellow
R: Pink
You will need to use the faces array in your toString methodology to obtain full credit score.
Half 2 – Rotate all the Cube
On this half, you’ll write code to rotate the dice. You’ll need to implement a loop asking the person what course to rotate in RubikRunner, and implement left(), proper(), up() and down() strategies in RubikCube that can rotate the dice within the given course. For instance, if the dice appears to be like like:
W
B O G
Y
R
and also you rotated left, the dice would now appear to be:
W
O G R
Y
B
Your task is to:
1) RubikCube.java – Implement the four instructions as void strategies – left(), proper(), up(), down()
2) RubikRunner.java – add a command loop that asks the person for which course to show the dice, together with the choice to exit this system. After every flip is executed, print out the dice.
three) RubikFace.java – nonetheless nothing to do on this one, but.
Pattern Run
W
B O G
Y
R
What course? q to give up
What course [right, left, up, down]: left
W
O G R
Y
B
What course? q to give up
What course [right, left, up, down]: proper
W
B O G
Y
R
What course? q to give up
What course [right, left, up, down]: up
O
B Y G
R
W
What course? q to give up
What course [right, left, up, down]: down
W
B O G
Y
R
What course? q to give up
What course [right, left, up, down]: q
Half three – 9-facet model of every face
On this half, you may be working largely with the RubikFace class.
Your task is to:
1) RubikFace – Add a 3×3 array to RubikFace that can maintain the colours for every of the 9 sides on the face. For now, set every of the sides to be the identical shade because the face. Additionally, you will have to switch the toString methodology to return a 3×3 grid of colours. If, for instance, the colour of the face was Pink, your toString methodology ought to return:
R R R
R R R
R R R
2) Replace any strategies in RubikRunner or RubikCube that require updating because of this variation.
Beginning with this exercise, you must remark in your code.
Pattern Run
W W W
W W W
W W W
B B B O O O G G G
B B B O O O G G G
B B B O O O G G G
Y Y Y
Y Y Y
Y Y Y
R R R
R R R
R R R
What course? q to give up
What course [right, left, up, down]: left
W W W
W W W
W W W
O O O G G G R R R
O O O G G G R R R
O O O G G G R R R
Y Y Y
Y Y Y
Y Y Y
B B B
B B B
B B B
What course? q to give up
What course [right, left, up, down]: up
G G G
G G G
G G G
O O O Y Y Y R R R
O O O Y Y Y R R R
O O O Y Y Y R R R
B B B
B B B
B B B
W W W
W W W
W W W
What course? q to give up
What course [right, left, up, down]: down
W W W
W W W
W W W
O O O G G G R R R
O O O G G G R R R
O O O G G G R R R
Y Y Y
Y Y Y
Y Y Y
B B B
B B B
B B B
What course? q to give up
What course [right, left, up, down]: proper
W W W
W W W
W W W
B B B O O O G G G
B B B O O O G G G
B B B O O O G G G
Y Y Y
Y Y Y
Y Y Y
R R R
R R R
R R R
Half four – Shuffled Cube
On this half, you’ll write step one of code to rotate one face of the Rubik’s Cube. Once you rotate an precise Rubik’s Cube, the entrance rows on the perimeters transfer with the face you are rotating – we’re not doing that. but …
You’ll be working largely with RubikFace on this train.
Your task is to:
1) Modify the constructor for RubikFace. RubikFace might want to have randomly generated colours in every of the cells, besides the middle cell which is able to stay the colour that’s handed via to the constructor.
2) Modify RubikRunner to simply accept 2 new instructions: cw (for clockwise) and ccw (for counter clockwise). Every of these instructions will name the corresponding new RubikCube strategies that you’ll create. These new RubikCube strategies (ccw() and cw()) will name the corresponding new strategies in RubikFace. Notice that the rotated face is all the time the entrance face (face 2).
The RubikFace strategies will rotate the face 90 levels within the indicated course.
Notice: should you didn’t get your faces to print out appropriately in Half three, substitute printing simply the entrance face in your toString for RubikCube.
Pattern Run
G Y Y
G W W
Y O B
Y W R G Y R B W O
B B Y R O G G G G
R W B R B W G B R
B O R
O Y Y
Y O R
W W R
B R B
Y B O
What course? q to give up
What course [right, left, up, down]: cw
G Y Y
G W W
Y O B
Y W R R R G B W O
B B Y B O Y G G G
R W B W G R G B R
B O R
O Y Y
Y O R
W W R
B R B
Y B O
What course? q to give up
What course [right, left, up, down]: cw
G Y Y
G W W
Y O B
Y W R W B R B W O
B B Y G O R G G G
R W B R Y G G B R
B O R
O Y Y
Y O R
W W R
B R B
Y B O
What course? q to give up
What course [right, left, up, down]: ccw
G Y Y
G W W
Y O B
Y W R R R G B W O
B B Y B O Y G G G
R W B W G R G B R
B O R
O Y Y
Y O R
W W R
B R B
Y B O
Half 5
Lastly – your simulator might be full! This task will full the power to totally rotate your dice.
The essential strategies you want for this are in place – the cw() and ccw() in RubikCube. You’ll need to switch cw() and ccw() in RubikCube to rotate the matching columns or rows of the highest, left, proper and backside faces when the entrance face is rotated. It’s possible you’ll have to create different strategies in both RubikCube or RubikFace to help your efforts.
Pattern Run
Y G G
G W B
O B R
G Y Y B W W B W R
G B W R O R W G G
G B B G R O W G B
G W W
G Y B
B G B
O B O
B R O
W R G
What course? q to give up
What course [right, left, up, down]: cw
Y G G
G W B
B W Y
G Y G G R B O W R
G B W R O W B G G
G B W O R W R G B
W W B
G Y B
B G B
O B O
B R O
W R G
What course? q to give up
What course [right, left, up, down]: ccw
Y G G
G W B
O B R
G Y Y B W W B W R
G B W R O R W G G
G B B G R O W G B
G W W
G Y B
B G B
O B O
B R O
W R G
—-
Simulator for the Rubik’s Cube
You’ll be making a Rubik’s Cube simulator for this venture.
Setup
Earlier than you start the lab, you have to full the next duties:
1. Create a Rubik folder inside your class folder. All your recordsdata for this venture should be saved on this CIS36A/Rubik listing.
2. Obtain the next recordsdata into your CIS36A/Rubik listing:
o RubikRunner.java Obtain RubikRunner.java
o RubikCube.java Obtain RubikCube.java
o RubikFace.java Obtain RubikFace.java
three. At all times compile and run RubikRunner.java class. It can mechanically compile the opposite supporting lessons.
Submission
Submit your entire remaining supply recordsdata
Submit pattern console runs for the entire elements beneath.
Half 1 – Create a Cube
You’ll be given the principle program class (RubikRunner). You’ll not want
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